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Affects Ability Templates, so probably should not modify enemy-sable Abilities. Modify, save and reload game.Īllows the following to be modfied. Improved Party Members inconsistent flagging. "PC Stats -> characterAdvancement -> experience -> tier". "PC Stats -> characterAdvancement -> progressions -> Slot 2 -> freeAdvancementTracker -> highestTierUsed". "PC Stats -> characterAdvancement -> progressions -> Slot 2 -> tier". "PC Stats -> characterAdvancement -> progressions -> Slot 1 -> freeAdvancementTracker -> highestTierUsed". "PC Stats -> characterAdvancement -> progressions -> Slot 1 -> tier". "PC Stats -> characterAdvancement -> progressions -> tier".
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To reset Tiers levelup, modify all of the following. "Skills Set to Massive?" should affect only Last Castoff.įixed to not modify and crash friendly non-Companion characters.Īllows the following to be modfied. "PC Stats Set to Massive?" should affect only Last Castoff. "Edge Set to Massive?" should affect only Last Castoff. "Pool Set to Max?" should affect only Last Castoff. Improved Last Castoff detection, should no longer crash at Memovira fight. "Options Below Set to Player Only?" sets the 4 options below to affect only the Last Castoff. For permanent changes, level up normally as the game appear to save such changes like a "permanent" buff Ability.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Torment: Tides of Numenera, may or may not work.
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